Perhaps I'll reflect more on this after I finish the experiment - but for the time being I'm going to live-blog a slitherlink puzzle setting process which relies entirely on the hugely impressive pzprRT project. Let's see how many puzzles I can publish in the next 30 minutes...
UPDATE: The answer is 9 puzzles, which feels like a lot for 30 minutes worth of work. I have now gone through and solved them all - they are unique and cover a surprising range of difficulty levels. Some of them are more fun to solve than others!
Here are the puzzles:
Solved in 1'02. The solve was a bit disjointed solving symmetric parts of the grid, but after that it was surprisingly smooth. Not the ugliest looking puzzle in the world either.
Solved in 1'59. A smooth enough start to the puzzle, it got a bit fiddly at the end. Some interesting topological deductions in play here but it did feel somehow artificial.
Puzzle 3: 15:09 - https://puzz.link/p?slither/10/10/gdch1ckdg111116aahd7706dh8286cchd511111bgdk1dhbb
Solved in 4'29. I didn't want to have to guess to solve any of these puzzles, but I ended up doing so here. There's probably a clever topological argument at play here, but this one definitely feels the most computer generated puzzle so far.
Puzzle 4: 15:13 - https://puzz.link/p?slither/10/10/2b51bh2bh11bg26agbh2bc03b212bhac2bhcg52bg33dh2bh38d2b
Solved in 3'13. Again needed to guess to finish things off at the end, so pretty hard. You can kind of see how I tried to build up a theme, and then compromised it quickly in order to get out the unique solution. Not amazing either.
Solved in 1'54. This one I remember trying to set by including a few patterns of clues I'm familiar with. It kind of works, but not entirely successfully. Definitely better than the previous two, but still with an undeniable artificial feeling to it.
Puzzle 6: 15:21 - https://puzz.link/p?slither/10/10/g20271bgdgbg7202c75ci5c7c727a8c7ci75c2027cgagbg16202c
Solved in 1'36. This one is largely easy and with a smooth solve, except for a fiddly end which kind of ruins things a bit. Again you can see how the initial visual theme got watered down a bit. I suspect it wouldn't take that much work on this to keep the theme stronger and have a more consistent solve.
Solved in 1'20. Basically a taburega puzzle for those familiar with the reference. Solves smoothly and with a couple of interesting moments, but always with the sense that the thing is one big gimmick.
Puzzle 8: 15:27 - https://puzz.link/p?slither/10/10/gag73bg27bg3627012chdg2c327dg0bg832c2cgch2238270dg62cg15bgb
Solved in 2'16. This one felt very computer generated.
Puzzle 9: 15:30 - https://puzz.link/p?slither/10/10/jb580d8dpa3580dbblbb0880dap8a355adh
Solved in 0'29. Nice to have an easy one, although that was always going to be the case using patterns like this. I suppose if I'm honest I'd have to say this one is fairly taburega-like as well.